The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. This is essential reading."-Gerald Voorhees, University of Waterloo Since the emergence of digital game studies, a number of debates have engaged scholars. The twelve new essays presented, grounded in game studies and propelled by insights from other fields, are exemplary. Kapell's offerings resurrect a dispute most games scholars pretend never happened and makes a convincing argument for not only revisiting but sustaining debate. "This volume is both a polemic and entirely pragmatic. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.
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Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. The genre of adventure games is frequently overlooked.
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A quick look inside of some of the subjects covered: Normand Corbeil - Biography, Omikron: The Nomad Soul - Sequel plans, Professional Performing Arts School - Notable alumni, Computer animation - Media notable for realistic human characters, Guillaume de Fondaumiere - Quantic Dream, Eric Winter - Career, Beyond: Two Souls, Culture of Europe - Art, SCE Worldwide Studios - Quantic Dream, Zener cards - Popular culture reference, Beyond: Two Souls - Gameplay, Quantic Dream - History, Beyond: Two Souls - Release, Beyond: Two Souls - Sales, Lost Cause (song) - Other appearances, Normand Corbeil - Video games, Ellen Page, PlayStation Now, Beyond: Two Souls - Development, David Cage, Ellen Page - Career, 2013 in video gaming, List of video game industry people - Producing, Beyond: Two Souls - Reception, Kadeem Hardison - Career, David Cage - Biography, Music of Europe - Art, and much more. This Guide introduces what you want to know about Beyond Two Souls. Get the information you need-fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. It contains 27 answers, much more than you can imagine comprehensive answers and extensive details and references, with insights that have never before been offered in print. There has never been a Beyond Two Souls Guide like this. A new, exciting approach to Beyond Two Souls.